Release Notes - 23 Oct 2014

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Remkot
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Re: Release Notes - 23 Oct 2014

Berichtdoor Remkot » 23 okt 2014, 15:07


[html]<h2 id="id-2014.10.23ReleaseNotes-Build142367-Intercept">Intercept</h2>
<p>Texture colors, sky box, lighting and atmospheric effects for Intercept tweaked. Vines on the walls removed or reduced in several areas. Result is that players will hopefully be able to more easily and quickly pick out enemies and friendlies alike.</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-"></h2>
<p><a href="http://i0.wp.com/news.americasarmy.com/wp-content/uploads/2014/10/oldercept.jpg"><img class="alignnone wp-image-2458" src="http://i0.wp.com/news.americasarmy.com/wp-content/uploads/2014/10/oldercept.jpg?resize=1024%2C655" alt="oldercept" data-recalc-dims="1" /></a> <a href="http://i2.wp.com/news.americasarmy.com/wp-content/uploads/2014/10/greenercept.jpg"><img class="alignnone wp-image-2459" src="http://i2.wp.com/news.americasarmy.com/wp-content/uploads/2014/10/greenercept.jpg?resize=1024%2C655" alt="greenercept" data-recalc-dims="1" /></a></p>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-WeaponBehavior&amp;AccuracyCone">Weapon Behavior &amp; Accuracy Cone</h2>
<ul>
<li>Accuracy cone algorithm improved; shots are now more evenly distributed throughout the cone &#8211; previously shots tended towards the cone&#8217;s outer edge</li>
<li>Accuracy cone penalties resulting from low health reduced</li>
<li>Crouching helps accuracy and recoil a bit more</li>
<li>Firing impacts accuracy less</li>
<li>CEM reflects accuracy correctly while sighting up</li>
<li>Shotgun spread center-point reacts to all the usual accuracy modifiers</li>
</ul>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-Voting">Voting</h2>
<ul>
<li>Players who are vote kicked from a server will also be banned from that server for ten minutes or until the match ends; this setting may be adjusted via VoteKickBanTime in AAGame.ini on the server</li>
<li>Spectators may once again be vote kicked as intended</li>
</ul>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-Anchoring">Anchoring</h2>
<ul>
<li>When anchored, players now duck up and down at the same speed as crouching when not anchored</li>
<li>The command to duck while anchored (Z) is now a toggle, rather than a hold &#8211; same as crouch when not anchored</li>
<li>Players may begin anchored in a ducking position by holding &#8216;Z&#8217; rather than tapping it</li>
</ul>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-Audio">Audio</h2>
<ul>
<li>Hurdle animations now play the correct footstep audio</li>
<li>Bandage and revive actions now play the correct audio for all players</li>
<li>Music and loading screen movie volume at 50% by default</li>
</ul>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-Exploits">Exploits</h2>
<ul>
<li>Closed an exploit where unscrupulous players could reduce the amount of smoke produced by smoke and FOG grenades</li>
<li>Closed an exploit where players could get into a state where they could shoot and sprint at the same time</li>
<li>Fixed an issue where ambient sound could be disabled</li>
</ul>
<p>&nbsp;</p>
<h2 id="id-2014.10.23ReleaseNotes-Build142367-MiscellaneousFixes">Miscellaneous Fixes</h2>
<ul>
<li>Found and fixed an issue with how foliage on Intercept was being handled, resulting in a significant performance increase for the map</li>
<li>Fixed an issue where reloads were not completing properly, resulting in the player having to reload a weapon twice</li>
<li>Fix for weapon sometimes becoming stuck in a sighted state when getting up out of a prone position</li>
<li>The incorrect player name will no longer be highlighted on shoot house leaderboards</li>
<li>Fixed an issue where the scope blur on the M24 could be lost</li>
<li>Fixed the issue where weapon fire audio would sometimes play forever upon a player&#8217;s death</li>
<li>Fixed an issue where client and server could become out of sync resulting in the the client having a weapon where the server saw a grenade; this caused the player to be unable to damage other players</li>
<li>Fix for the grenade throw animation interrupting the weapon equip animation, resulting in a player having no weapon equipped</li>
<li>Fixed several areas on Coldfront where anchoring was not working as intended</li>
<li>Fixed several spots on Intercept where downed players sometimes could not be revived/secured</li>
</ul>[/html]
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Re: Release Notes - 23 Oct 2014

Berichtdoor Lavalys » 24 okt 2014, 10:37


ik had het er niet zo moeilijk mee vond het wel leuk dat je ze niet zo goed zag tussen de struiken of op de spawn he Lotje.

We gaan zien wat er anders is.
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Remkot
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Re: Release Notes - 23 Oct 2014

Berichtdoor Remkot » 24 okt 2014, 13:15


Lavalys schreef:ik had het er niet zo moeilijk mee vond het wel leuk dat je ze niet zo goed zag tussen de struiken of op de spawn he Lotje.

We gaan zien wat er anders is.


Ja, IDD, camouflage pak hebben we niets voor niets toch :-)
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